![]() If ease of use is more important & you don't mind finding workarounds for limitations then feel free to use VS instead or Game Maker Studio or Construct 2 or whatever makes most sense. If Unity has more features that you need, then use that. Like most things, it's about choice & sacrifice, what you can live with & what you can live without. It's possible that 3D models will work ok in the official release of 5.0 - I can't confirm that though. x file that one of devs game to me as a test & it seemed to import ok when I tried it, though it seemed to have a few issues animating correctly. For me VS should have just stayed 100% 2D, but that's just my personal opinion. Quick note: I believe most of Daedalic recent games over past few years were 3D characters that were exported, painted over with zBrush thing then imported into VS as still frame animations or imported into Spine for sprite part animation, which is something VS supports - at least in VS 5.x.ģD character support was something quite a few people kept asking for, then after it was eventually implemented I think hardly anyone has bothered using it. Personally I recommend exporting your models as 2D sprites - will probably save you a headache in the long run. The only real benefit from my perspective to using 3D characters is being able to adjust the camera angle / perspective view in which we see the characters which is great if you plan on using scenes drawn from different angles. If not, then exporting them as still frames is perfectly valid. If it's absolutely vital you use 3D character models, then I'm sure you'll figure out what works best for you in regards to creating them, exporting them & importing them into Visionaire Studio. ![]() ![]() Maybe it will get expanded on in the future. The best person to talk to about 3D characters & how to import them would be the member who's guide we posted on the wiki as he's the only one that has been using 3D character models as far as I'm aware.ģD character support was only added a few versions or so back, so it's a bit raw. ![]() I've not asked Simon about it as it's not a feature I use or probably ever will use. I don't know if the feature has been fixed for the upcoming Visonaire Studio 5.0 public release. x format works correctly, though I believe 3D characters are somewhat broken in Visionaire Studio 4.2.5. ![]()
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